Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"stage1\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["mdg_fc1", 0, 0, 2])
    ShowText(["\\n<Ragora>Everyone, thank you for coming here to see me!"])
    ShowTextAttributes(["mdg_fc1", 0, 0, 2])
    ShowText(["\\n<Ragora>I will now sing... \"Fluttering Leaves.\" ♪"])
    ShowTextAttributes(["mdg_fc1", 2, 0, 2])
    ShowText(["\\n<Ragora>HYAAAAAAAAAAAAAAAAAAA!!!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Audience A>WOAHH!!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Audience B>GYAHHHHH!!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The theater is filled with an agonizing cry!"])
    Wait([30])
    FadeoutScreen([])
    FadeoutBGM([1])
    Wait([60])
    ChangeTransparency([1])
    ChangeMapDisplay([1])
    CallCommonEvent([129])
    FadeinScreen([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Manager>My right arm is still numb... So, the earplugs didn't work..."])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeArmor([1558, 0, 0, 1, false])
      Empty([])

    BranchEnd([])
    ControlSwitches([2119, 2119, 1])
    ExitEventProcessing([])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"scene_comi1\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["hituzi_fc1", 3, 0, 2])
    ShowText(["\\n<Mary>Ouii! *hic*!"])
    ShowTextAttributes(["hituzi_fc1", 3, 0, 2])
    ShowText(["\\n<Mary>Uehehehehe!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Audience>......"])
    ShowTextAttributes(["hituzi_fc1", 3, 0, 2])
    ShowText(["\\n<Mary>What'cha lookin' at?!"])
    ShowTextAttributes(["hituzi_fc1", 7, 0, 2])
    ShowText(["\\n<Mary>*gulp**gulp**gulp*...."])
    ShowTextAttributes(["hituzi_fc1", 3, 0, 2])
    ShowText(["\\n<Mary>Uehehehehe!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Audience>......"])
    ControlSwitches([31, 31, 0])
    SetMoveRoute([32, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    SetMoveRoute([33, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    ShowTextAttributes(["usagi_fc1", 4, 0, 2])
    ShowText(["\\n<Barbun>Oh you, getting drunk in a place like this again..."])
    ShowTextAttributes(["hituzi_fc1", 3, 0, 2])
    ShowText(["\\n<Mary>Rabbit's nagging sure is noisyyyy..."])
    ShowTextAttributes(["usagi_fc1", 4, 0, 2])
    ShowText(["\\n<Barbun>C'mon, we're going home!"])
    SetMoveRoute([32, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([33, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    ControlSwitches([31, 31, 1])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Audience>......"])
    Wait([30])
    FadeoutScreen([])
    FadeoutBGM([1])
    Wait([60])
    ChangeTransparency([1])
    ChangeMapDisplay([1])
    CallCommonEvent([129])
    FadeinScreen([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Manager>Maybe I should hold back on the liquor too... Oh, it's nothing, just talking to myself."])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeArmor([1556, 0, 0, 1, false])
      Empty([])

    BranchEnd([])
    ControlSwitches([2119, 2119, 1])
    ExitEventProcessing([])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"scene_comi1\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["sylph_fc1", 7, 0, 2])
    ShowText(["\\n<Sylph>We'll be doing manzai with Gnomeeey♪"])
    ShowTextAttributes(["gnome_fc1", 0, 0, 2])
    ShowText(["\\n<Gnome>......"])
    ShowTextAttributes(["sylph_fc1", 7, 0, 2])
    ShowText(["\\n<Sylph>I heard that they built a fence next doors!"])
    ShowTextAttributes(["sylph_fc1", 7, 0, 2])
    ShowText(["\\n<Sylph>...Heee!"])
    ShowTextAttributes(["gnome_fc1", 0, 0, 2])
    ShowText(["\\n<Gnome>......"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Audience>......"])
    ShowTextAttributes(["sylph_fc1", 7, 0, 2])
    ShowText(["\\n<Sylph>I heard that they built a fence next doors!"])
    ShowTextAttributes(["sylph_fc1", 7, 0, 2])
    ShowText(["\\n<Sylph>...So cooool!"])
    ShowTextAttributes(["gnome_fc1", 0, 0, 2])
    ShowText(["\\n<Gnome>......"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Audience>......"])
    ShowTextAttributes(["sylph_fc1", 7, 0, 2])
    ShowText(["\\n<Sylph>...Aren't you going to retort like usual?"])
    ShowTextAttributes(["gnome_fc1", 1, 0, 2])
    ShowText(["\\n<Gnome>......"])
    ShowTextAttributes(["sylph_fc1", 7, 0, 2])
    ShowText(["\\n<Sylph>Ah, the spotlight is too dazzling..."])
    ShowTextAttributes(["gnome_fc1", 1, 0, 2])
    ShowText(["\\n<Gnome>......"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Audience>......"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Time idly passes..."])
    Wait([30])
    FadeoutScreen([])
    FadeoutBGM([1])
    Wait([60])
    ChangeTransparency([1])
    ChangeMapDisplay([1])
    CallCommonEvent([129])
    FadeinScreen([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Manager>That was movingly tragic. Next time you're here, let me buy some of your jokes!"])
    ShowTextAttributes(["sylph_fc1", 7, 0, 2])
    ShowText(["\\n<Sylph>Leave it to us!"])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeArmor([1057, 0, 0, 1, false])
      Empty([])

    BranchEnd([])
    ControlSwitches([2119, 2119, 1])
    ExitEventProcessing([])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"scene_comi1\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["gnome_fc1", 0, 0, 2])
    ShowText(["\\n<Gnome>......"])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko>......"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Audience>......"])
    ShowTextAttributes(["gnome_fc1", 0, 0, 2])
    ShowText(["\\n<Gnome>......"])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko>......"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Audience>......"])
    ShowTextAttributes(["gnome_fc1", 1, 0, 2])
    ShowText(["\\n<Gnome>......"])
    ShowTextAttributes(["nuruko_fc1", 2, 0, 2])
    ShowText(["\\n<Nuruko>......"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Audience>......"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The stage falls silent..."])
    Wait([30])
    FadeoutScreen([])
    FadeoutBGM([1])
    Wait([60])
    ChangeTransparency([1])
    ChangeMapDisplay([1])
    CallCommonEvent([129])
    FadeinScreen([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Manager>......"])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeArmor([1553, 0, 0, 1, false])
      Empty([])

    BranchEnd([])
    ControlSwitches([2119, 2119, 1])
    ExitEventProcessing([])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"amira\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["amira_fc1", 0, 0, 2])
    ShowText(["\\n<Amira>Amira's Worries Consultation Corneeer♪! A tiny vampire came today."])
    ShowTextAttributes(["vgirl_fc1", 2, 0, 2])
    ShowText(["\\n<Vanilla>Well, I'm worried about how flat I am... What should I do?"])
    ShowTextAttributes(["amira_fc1", 0, 0, 2])
    ShowText(["\\n<Amira>So small..."])
    ShowTextAttributes(["vgirl_fc1", 4, 0, 2])
    ShowText(["\\n<Vanilla>I-I know they're small!"])
    ShowTextAttributes(["amira_fc1", 0, 0, 2])
    ShowText(["\\n<Amira>What's small is your mentality. This type of concern is silly."])
    ShowTextAttributes(["amira_fc1", 0, 0, 2])
    ShowText(["\\n<Amira>This is actually the happiness of those who have-not. You can live without the fear of loss."])
    ShowTextAttributes(["vgirl_fc1", 2, 0, 2])
    ShowText(["\\n<Vanilla>F-fear of loss...?"])
    ShowTextAttributes(["amira_fc1", 0, 0, 2])
    ShowText(["\\n<Amira>Those who have are afraid of losing. Those who have-not don't have to fear loss."])
    ShowTextAttributes(["amira_fc1", 0, 0, 2])
    ShowText(["\\n<Amira>In other words, you have no need to fear. You didn't have any right from the start, so you don't have to worry about it."])
    ShowTextAttributes(["amira_fc1", 0, 0, 2])
    ShowText(["\\n<Amira>You are free. More free than those who have..."])
    ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
    ShowText(["\\n<Vanilla>I get it! I've been released from my fears!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Audience>(She's been bamboozled...)"])
    ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
    ShowText(["\\n<Vanilla>I won't worry any more! If I have no breasts, I don't have to fear losing them!"])
    ShowTextAttributes(["amira_fc1", 0, 0, 2])
    ShowText(["\\n<Amira>Eh? We were talking about breasts? Not about money?"])
    ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
    ShowText(["\\n<Vanilla>Huh?"])
    ShowTextAttributes(["amira_fc1", 0, 0, 2])
    ShowText(["\\n<Amira>I was sure you were worried about being flat broke... Uhh, yeah... Breasts. Right..."])
    ShowTextAttributes(["amira_fc1", 0, 0, 2])
    ShowText(["\\n<Amira>How about drinking milk?"])
    ShowTextAttributes(["vgirl_fc1", 5, 0, 2])
    ShowText(["\\n<Vanilla>SAY WHAT?!"])
    ShowTextAttributes(["amira_fc1", 2, 0, 2])
    ShowText(["\\n<Amira>This ends Amira's Worries Consultation Corner. Lost lambs, come unto me..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Audience>(She's horrible...)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The stage falls silent..."])
    Wait([30])
    FadeoutScreen([])
    FadeoutBGM([1])
    Wait([60])
    ChangeTransparency([1])
    ChangeMapDisplay([1])
    CallCommonEvent([129])
    FadeinScreen([])
    ShowTextAttributes(["vgirl_fc1", 2, 0, 2])
    ShowText(["\\n<Vanilla>......"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Manager>Well, don't get discouraged. You still have your whole life ahead of you."])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([342, 0, 0, 5])
      Empty([])

    BranchEnd([])
    ControlSwitches([2119, 2119, 1])
    ExitEventProcessing([])
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"stage1\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["gob_fc1", 5, 0, 2])
    ShowText(["\\n<Gob>Playtime!"])
    ShowTextAttributes(["dragonp_fc1", 3, 0, 2])
    ShowText(["\\n<Papi>Let's all sing together!"])
    ShowTextAttributes(["pramia_fc1", 3, 0, 2])
    ShowText(["\\n<Teeny>A flower on my head, chi-pa-pa♪"])
    ShowTextAttributes(["vgirl_fc1", 3, 0, 2])
    ShowText(["\\n<Vanilla>Everyone play together, chi-pa-pa♪"])
    ShowTextAttributes(["phoenix_fc1", 1, 0, 2])
    ShowText(["\\n<Mini>Crimson flames are..."])
    ShowTextAttributes(["phoenix_fc1", 5, 0, 2])
    ShowText(["\\n<Mini>...I mixed up the songs..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>Do your best!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Female Customer>So cute!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The show was a great success!"])
    Wait([30])
    FadeoutScreen([])
    FadeoutBGM([1])
    Wait([60])
    ChangeTransparency([1])
    ChangeMapDisplay([1])
    CallCommonEvent([129])
    FadeinScreen([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Manager>Aww, that was quite popular! Please come again!"])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([373, 0, 0, 1])
      Empty([])

    BranchEnd([])
    ControlSwitches([2119, 2119, 1])
    ExitEventProcessing([])
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"scene_comi2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["lizardthief_fc1", 0, 0, 2])
    ShowText(["\\n<Liru>Anyone with confidence in their skill want to join the Scale Bandits?!"])
    ShowTextAttributes(["lizardthief_fc2", 0, 0, 2])
    ShowText(["\\n<Len>The Scale Bandits do not require any special qualifications. However, it's better if you can hold your ground..."])
    ShowTextAttributes(["lizardboss_fc1", 0, 0, 2])
    ShowText(["\\n<Miranda>Now come, you gutsy bastards! Follow me!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Audience>(This is just a recruitment drive...)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The theater is filled with a strange atmosphere..."])
    Wait([30])
    FadeoutScreen([])
    FadeoutBGM([1])
    Wait([60])
    ChangeTransparency([1])
    ChangeMapDisplay([1])
    CallCommonEvent([129])
    FadeinScreen([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Manager>I hope you find some new members. But don't attack this town, okay...?"])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeArmor([1700, 0, 0, 1, false])
      Empty([])

    BranchEnd([])
    ControlSwitches([2119, 2119, 1])
    ExitEventProcessing([])
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"stage1\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["syuree_fc1", 1, 0, 2])
    ShowText(["\\n<Sully>*washy-wash*♪"])
    ShowTextAttributes(["minikani_fc1", 0, 0, 2])
    ShowText(["\\n<Amy>*soapy-soap*♪"])
    ShowTextAttributes(["kani_fc1", 1, 0, 2])
    ShowText(["\\n<Soapy>*washy-washy-wash*♪"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Audience A>Woah, the stage is full of bubbles!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Audience B>Heeey, they're flowing our way!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Audience C>But these bubbles... They feel GREATTTT...♪"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The audience is immersed in ecstasy!"])
    Wait([30])
    FadeoutScreen([])
    FadeoutBGM([1])
    Wait([60])
    ChangeTransparency([1])
    ChangeMapDisplay([1])
    CallCommonEvent([129])
    FadeinScreen([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Manager>Aheee... *washy-wash* feels so gooood...♪"])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeArmor([1584, 0, 0, 1, false])
      Empty([])

    BranchEnd([])
    ControlSwitches([2119, 2119, 1])
    ExitEventProcessing([])
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"dungeon_obakeyasiki\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["jack_fc1", 1, 0, 2])
    ShowText(["\\n<Pumpkin>It's Halloween! I'm a pumpkin!"])
    ShowTextAttributes(["ghost_fc1", 0, 0, 2])
    ShowText(["\\n<Carrie>I'm a ghost..."])
    ShowTextAttributes(["wormv_fc1", 0, 0, 2])
    ShowText(["\\n<Julia>I'm a witch, ufufufu..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Audience A>They look quite real..."])
    ShowTextAttributes(["jack_fc1", 1, 0, 2])
    ShowText(["\\n<Pumpkin>If you don't give us some candy, we'll pull a prank on you♪"])
    ShowTextAttributes(["ghost_fc1", 1, 0, 2])
    ShowText(["\\n<Carrie>If you don't give us some candy, I'll curse you to death..."])
    ShowTextAttributes(["wormv_fc1", 1, 0, 2])
    ShowText(["\\n<Julia>If you don't give us some candy, you'll be sucked dry..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Audience B>Hiiihh, this is dangerous!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The show is horrifying..."])
    Wait([30])
    FadeoutScreen([])
    FadeoutBGM([1])
    Wait([60])
    ChangeTransparency([1])
    ChangeMapDisplay([1])
    CallCommonEvent([129])
    FadeinScreen([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Manager>We got unusually many gifts after this show..."])
    ShowTextAttributes(["jack_fc1", 1, 0, 2])
    ShowText(["\\n<Pumpkin>Great harvest♪"])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([434, 0, 0, 7])
      ChangeItems([435, 0, 0, 10])
      ChangeItems([414, 0, 0, 4])
      ChangeItems([415, 0, 0, 2])
      ChangeItems([417, 0, 0, 1])
      ChangeItems([421, 0, 0, 1])
      ChangeItems([423, 0, 0, 1])
      ChangeItems([444, 0, 0, 1])
      ChangeItems([432, 0, 0, 2])
      Empty([])

    BranchEnd([])
    ControlSwitches([2119, 2119, 1])
    ExitEventProcessing([])
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"stage3\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["zonbe_fc3", 0, 0, 2])
    ShowText(["\\n<Zombie Girl>King of Zombies..."])
    ShowTextAttributes(["zonbe_fc3", 1, 0, 2])
    ShowText(["\\n<Zombie Girl>Thrillleerrr..."])
    ShowTextAttributes(["saki_fc1", 3, 0, 2])
    ShowText(["\\n<Saki>Oh yeah☆!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Audience A>It's my first time seeing a dance like this!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Audience B>Awesome! This is gonna be a thing!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The show is a great success!"])
    Wait([30])
    FadeoutScreen([])
    FadeoutBGM([1])
    Wait([60])
    ChangeTransparency([1])
    ChangeMapDisplay([1])
    CallCommonEvent([129])
    FadeinScreen([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Manager>As expected of you, Saki-chan. You've opened up new horizons! Please come again!"])
    ShowTextAttributes(["saki_fc1", 3, 0, 2])
    ShowText(["\\n<Saki>Oh yeah☆!"])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeGold([0, 0, 3500])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You receive 3500G of payment."])
      Empty([])

    BranchEnd([])
    ControlSwitches([2119, 2119, 1])
    ExitEventProcessing([])
    Empty([])

CommonEvent 32
Name = "EV032"

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  Page 1
    Empty([])

CommonEvent 33
Name = "EV033"

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    Empty([])

CommonEvent 34
Name = "EV034"

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CommonEvent 35
Name = "EV035"

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CommonEvent 36
Name = "EV036"

  Page 0
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    Empty([])

CommonEvent 37
Name = "EV037"

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CommonEvent 38
Name = "EV038"

  Page 0
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CommonEvent 39
Name = "EV039"

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CommonEvent 40
Name = "EV040"

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CommonEvent 41
Name = "EV041"

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CommonEvent 44
Name = "EV044"

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  Page 2
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CommonEvent 45
Name = "EV045"

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    Empty([])

CommonEvent 49
Name = "EV049"

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CommonEvent 50
Name = "EV050"

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CommonEvent 51
Name = "EV051"

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CommonEvent 53
Name = "EV053"

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CommonEvent 54
Name = "EV054"

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CommonEvent 55
Name = "EV055"

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CommonEvent 56
Name = "EV056"

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    Empty([])

CommonEvent 57
Name = "EV057"

  Page 0
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CommonEvent 58
Name = "EV058"

  Page 0
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